{"product_id":"grand-research-challenges-in-games-and-e","title":"Grand Research Challenges In Games And E","description":"This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eThe 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual\/augmented\/extended reality, gamification, and creative process.\u003c\/div\u003e","brand":"MediaPlace","offers":[{"title":"Default Title","offer_id":57305184239998,"sku":"NW9783031276385","price":59.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1379\/1261\/files\/9783031276385.jpg?v=1778561881","url":"https:\/\/mediaplace.com\/en-eu\/products\/grand-research-challenges-in-games-and-e","provider":"MediaPlace","version":"1.0","type":"link"}