{"product_id":"ten-things-video-games-can-teach-us","title":"Ten Things Video Games Can Teach Us","description":"\u003cp\u003e\u003cb\u003eWOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eIf you could upload all of your memories into a machine, would that machine be you? Is it possible we''re all already artificial intelligences, living inside a simulation?\u003cbr\u003e\u003cbr\u003eThese sound like questions from a philosophy class, but in fact they''re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can''t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.\u003cbr\u003e\u003cbr\u003eEach chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:\u003cbr\u003e\u003cbr\u003e1. Why do video games make for good thought experiments? (From the ethical dilemmas of the \u003ci\u003eMass Effect\u003c\/i\u003e series to ''philosophy games''.)\u003cbr\u003e2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether \u003ci\u003eNo Man''s Sky\u003c\/i\u003e is a lie.)\u003cbr\u003e3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)\u003cbr\u003e4. What constitutes a mind? (From the souls of \u003ci\u003eBeyond: Two Souls\u003c\/i\u003e to the synths of \u003ci\u003eFallout 4\u003c\/i\u003e.)\u003cbr\u003e5. What can you lose before you''re no longer yourself? (Identity crises in the likes of \u003ci\u003eThe Swapper\u003c\/i\u003e and \u003ci\u003eBioShock Infinite\u003c\/i\u003e.)\u003cbr\u003e6. Does it mean anything to say we have choice? (Determinism and free will in \u003ci\u003eBioshock\u003c\/i\u003e, \u003ci\u003ePortal 2 \u003c\/i\u003eand \u003ci\u003eDeus Ex\u003c\/i\u003e.)\u003cbr\u003e7. What does it mean to be a good or dutiful person? (Virtue ethics in the \u003ci\u003eUltima \u003c\/i\u003eseries and duty ethics in \u003ci\u003ePlanescape: Torment\u003c\/i\u003e.)\u003cbr\u003e8. Is there anything better in life than to be happy? (Utilitarianism in \u003ci\u003eBioshock 2\u003c\/i\u003e and \u003ci\u003eHarvest Moon\u003c\/i\u003e.)\u003cbr\u003e10. How should we be governed, for whom and by who? (Government and rights in \u003ci\u003eEve Online\u003c\/i\u003e, \u003ci\u003eCrusader Kings\u003c\/i\u003e, \u003ci\u003eDemocracy 3 \u003c\/i\u003eand \u003ci\u003eFable 3\u003c\/i\u003e.)\u003cbr\u003e11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in \u003ci\u003eTo The Moon \u003c\/i\u003eand \u003ci\u003eLost Odyssey.\u003c\/i\u003e)\u003c\/p\u003e","brand":"MediaPlace","offers":[{"title":"Default Title","offer_id":57317459624318,"sku":"NW9781472143594","price":14.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1379\/1261\/files\/9781472143594.jpg?v=1778722127","url":"https:\/\/mediaplace.com\/en-eu\/products\/ten-things-video-games-can-teach-us","provider":"MediaPlace","version":"1.0","type":"link"}