{"product_id":"architectural-approach-to-level-design","title":"Architectural Approach To Level Design","description":"\u003cp\u003eWritten by a game developer and professor trained in architecture, \u003ci\u003eAn Architectural Approach to Level Design \u003c\/i\u003eis one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eNow in its second edition, \u003ci\u003eAn Architectural Approach to Level Design \u003c\/i\u003epresents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. \u003c\/p\u003e\u003cb\u003e\u003c\/b\u003e\u003cp\u003eFEATURES\u003c\/p\u003e\u003cul\u003e\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cli\u003ePresents case studies that offer insight on modern level design practices, methods, and tools\u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cli\u003ePresents perspectives from industry designers, independent game developers, scientists, psychologists, and academics\u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cli\u003eExplores how historical structures can teach us about good level design \u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cli\u003eShows how to use space to guide or elicit emotion from players\u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cli\u003e\u003cul\u003eIncludes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals\u003c\/ul\u003e\u003c\/li\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. \u003c\/p\u003e","brand":"MediaPlace","offers":[{"title":"Default Title","offer_id":57367611375998,"sku":"NW9780815361367","price":54.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1379\/1261\/files\/9780815361367.jpg?v=1778247984","url":"https:\/\/mediaplace.com\/products\/architectural-approach-to-level-design","provider":"MediaPlace","version":"1.0","type":"link"}