{"product_id":"games-design-and-play","title":"Games Design And Play","description":"\u003cp\u003e\u003cstrong\u003eThe play-focused, step-by-step guide to creating great game designs\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eThis book offers a \u003cem\u003eplay-focused, process-oriented\u003c\/em\u003e approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.\u003c\/p\u003e \u003cp\u003eFocusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.\u003c\/p\u003e \u003cp\u003eMacklin and Sharp believe that games are for \u003cem\u003eeveryone\u003c\/em\u003e, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003e\u003cem\u003eGames, Design and Play\u003c\/em\u003e\u003c\/strong\u003e is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eCoverage includes:\u003c\/strong\u003e\u003c\/p\u003e \u003cul\u003e  \u003cli\u003eUnderstanding core elements of play design: actions, goals, rules, objects, playspace, and players\u003c\/li\u003e  \u003cli\u003eMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context\u003c\/li\u003e  \u003cli\u003eComparing types of play and player experiences\u003c\/li\u003e  \u003cli\u003eConsidering the demands videogames make on players\u003c\/li\u003e  \u003cli\u003eEstablishing a game’s design values\u003c\/li\u003e  \u003cli\u003eCreating design documents, schematics, and tracking spreadsheets\u003c\/li\u003e  \u003cli\u003eCollaborating in teams on a shared design vision\u003c\/li\u003e  \u003cli\u003eBrainstorming and conceptualizing designs\u003c\/li\u003e  \u003cli\u003eUsing prototypes to realize and playtest designs\u003c\/li\u003e  \u003cli\u003eImproving designs by making the most of playtesting feedback\u003c\/li\u003e  \u003cli\u003eKnowing when a design is ready for production\u003c\/li\u003e  \u003cli\u003eLearning the rules so you can break them!\u003c\/li\u003e \u003c\/ul\u003e","brand":"MediaPlace","offers":[{"title":"Default Title","offer_id":57319600226686,"sku":"NW9780134392073","price":38.84,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1379\/1261\/files\/9780134392073.jpg?v=1778655158","url":"https:\/\/mediaplace.com\/products\/games-design-and-play","provider":"MediaPlace","version":"1.0","type":"link"}