{"product_id":"video-games-and-literature","title":"Video Games And Literature","description":"\u003cp\u003e\u003ci\u003eVideo Games, Literature, and Close Playing: A Practical Guide\u003c\/i\u003e offers twenty-four case studies of mainstream and independent video games from \u003ci\u003eTetris \u003c\/i\u003eto\u003ci\u003e The Sims, Undertale \u003c\/i\u003eto \u003ci\u003eAnimal Crossing: New Horizons, Assassin’s Creed\u003c\/i\u003e to \u003ci\u003eGone Home\u003c\/i\u003e in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities.  The book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore.  The book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking. \u003c\/p\u003e","brand":"MediaPlace","offers":[{"title":"Default Title","offer_id":57303891968382,"sku":"NW9781032468822","price":39.97,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1379\/1261\/files\/9781032468822.jpg?v=1778570827","url":"https:\/\/mediaplace.com\/products\/video-games-and-literature","provider":"MediaPlace","version":"1.0","type":"link"}