Game Wizards
Game Wizards
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Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.
The battle over Dungeons & Dragons was the ultimate geek war. Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside youll learn about:
Gygax and Arnesons first meeting and their work toward the 1974 release
The founding of TSR and its growth as a company
Arnesons acrimonious departure and subsequent challenges to TSR
"Satanic Panic" accusations that plagued D&Dand boosted its popularity
TSRs reckless expansion and near-fatal corporate infighting
And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
The battle over Dungeons & Dragons was the ultimate geek war. Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside youll learn about:
Gygax and Arnesons first meeting and their work toward the 1974 release
The founding of TSR and its growth as a company
Arnesons acrimonious departure and subsequent challenges to TSR
"Satanic Panic" accusations that plagued D&Dand boosted its popularity
TSRs reckless expansion and near-fatal corporate infighting
And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
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Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.
The battle over Dungeons & Dragons was the ultimate geek war. Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside youll learn about:
Gygax and Arnesons first meeting and their work toward the 1974 release
The founding of TSR and its growth as a company
Arnesons acrimonious departure and subsequent challenges to TSR
"Satanic Panic" accusations that plagued D&Dand boosted its popularity
TSRs reckless expansion and near-fatal corporate infighting
And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
The battle over Dungeons & Dragons was the ultimate geek war. Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside youll learn about:
Gygax and Arnesons first meeting and their work toward the 1974 release
The founding of TSR and its growth as a company
Arnesons acrimonious departure and subsequent challenges to TSR
"Satanic Panic" accusations that plagued D&Dand boosted its popularity
TSRs reckless expansion and near-fatal corporate infighting
And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

