Professional Techniques For Video Game W
Professional Techniques For Video Game W
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This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but its still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.
Key Features
- Full of practical advice from industry pros on how to get a job, and then how to get the job done
Author Bio
Wendy Despain
has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. Shes worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, shes a Production Director at ArenaNet, makers of the Guild Warsfranchise.
Her books include:
- Writing For Videogame Genres: From FPS to RPG
- Talking to Artists/Talking to Programmers
100 Principles of Game Design

