Supercollider Book Second Edition
Supercollider Book Second Edition
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A comprehensive update of the essential reference to SuperCollider, with new material on machine learning, musical notation and score making, SC Tweets, alternative editors, parasite languages, non-standard synthesis, and the cross-platform GUI library.
SuperCollider is one of the most important domain-specific audio programming languages, with wide-ranging applications across installations, real-time interaction, electroacoustic pieces, generative music, and audiovisuals. Now in a comprehensively updated new edition, The SuperCollider Book remains the essential reference for beginners and advanced users alike, offering students and professionals a user-friendly guide to the languages design, syntax, and use. Coverage encompasses the basics as well as explorations of advanced and cutting-edge topics including microsound, sonification, spatialization, non-standard synthesis, and machine learning.
Second edition highlights:
New chapters on musical notation and score making, machine learning, SC Tweets, alternative editors, parasite languages, non-standard synthesis, SuperCollider on small computers, and the cross-platform GUI library
New tutorial on installing, setting up, and running the SuperCollider IDE
Technical documentation of implementation and information on writing your own unit generators
Diverse artist statements from international musicians
Accompanying code examples and extension libraries
SuperCollider is one of the most important domain-specific audio programming languages, with wide-ranging applications across installations, real-time interaction, electroacoustic pieces, generative music, and audiovisuals. Now in a comprehensively updated new edition, The SuperCollider Book remains the essential reference for beginners and advanced users alike, offering students and professionals a user-friendly guide to the languages design, syntax, and use. Coverage encompasses the basics as well as explorations of advanced and cutting-edge topics including microsound, sonification, spatialization, non-standard synthesis, and machine learning.
Second edition highlights:
New chapters on musical notation and score making, machine learning, SC Tweets, alternative editors, parasite languages, non-standard synthesis, SuperCollider on small computers, and the cross-platform GUI library
New tutorial on installing, setting up, and running the SuperCollider IDE
Technical documentation of implementation and information on writing your own unit generators
Diverse artist statements from international musicians
Accompanying code examples and extension libraries

